
Examine the inside of the fallen tree house Click on the owl inside twice to trigger a puzzle. The creature of the Wanderer is far detached from the popular monster: a blank state, with no memories or any past, ignorant of good and evil.
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Share! You unlocked all trophies! Full game walkthrough + All Endings (video) Award. Lost Lands - The Golden Curse Feather Matching Puzzle Solution. "Lost Lands: The Wanderer" is a fantasy-world adventure game with lots of hidden-objects, mini-games and puzzles to solve. If you would like to help us write this walkthrough, please post in here. Wanderer combines a unique blend of escape room style puzzles and hands-on action sequences that will see you. * Go to 2nd left house in the village and get cat juice, give it to gen south of the hotel. There are tons of hidden items, secrets and also puzzle, but you can beat them all with our guide.Wanderer is an ambitious project and for the most part, M-Theory and OddBoy have succeeded. Part 3 The Dead lake, The Junction and also the Death’s Caste – Lost Lands 2 The Four Horsemen. A step by step video guide and also full walkthrough by youtuber GameOne – Play with Adam There are tons of hidden items, secrets and also puzzle, but you can beat them all with our guide. Part 2 The Dwarf Temple, The Mountains Giants Village and also the Werewolf’s Hut – Lost Lands 2 The Four Horsemen.
Lost Lands 2 The Four Horsemen Walkthrough – Part 2
Take the matchbox, use the knife to get the tassel, use the candle and the matchbox, also get the purple essence. Place the 8 monk figurines, and solve the puzzle (check video walkthrough), then move forward. Get the energy sphere, go down, then right, place the 2 energy spheres, then use the saw, get the water portal activation and also get the monk figurine. Solve the puzzle / minigame by checking the video walkthrough Maaron’s Cottage: Move the carpet, use the hammer x3, move the board, take the saw and also place the stopcock. Use the pitchfork, get the monk figurine, open the lantern, get the energy sphere, turn the handle and also place the music box drum. Place the key, turn leff and get the net, the pitchfork and also the monk figurine. Get the key, use the shovel, get the music box drum, use the sicke and also get the monk figurine, then walk down twice. Talk to the mermaid, play the hop (puzzle solutions in the video walkthrough) and get the stopcock. Place the rune, get the hammer and then turn left. Get both monk figurines, open the drawer, move the cloth and take the full oil can and also the candle, then walk down. Take the sphere, talk to the man and get the rune, finally remove hay twice and get the sickle. Place the key, turn it and then enter Maaron’s cottage Use the knife, take the key and also the monk figurine. Place the ladder to get the knife handle, then place the knife hadle to get the knife, and also get the shovel. Take the ladder and also the monk figurine. Part 1 The Glade & The Upper Corridor – Lost Lands 2 The Four Horsemen. Lost Lands 2 The Four Horsemen Walkthrough – Part 1